View Source loaders/ObjectLoader.js, line 1 Members Type: boolean # aBool2111 View Source loaders/ObjectLoader.js, line 71 Type: Array # actions View Source loaders/ObjectLoader.js, line 95 Type: Byte # ambient Number from 0 to 255. Overrides Object model's ambient lighting View Source loaders/ObjectLoader.js, line 86 Type: number # ambientSoundChangeTicksMax View Source loaders/ObjectLoader.js, line 191 Type: number # ambientSoundChangeTicksMin View Source loaders/ObjectLoader.js, line 188 Type: number # ambientSoundDistance View Source loaders/ObjectLoader.js, line 185 Type: number # ambientSoundId View Source loaders/ObjectLoader.js, line 182 Type: Array.<number> # ambientSoundIds View Source loaders/ObjectLoader.js, line 194 Type: number # animationID Default animation View Source loaders/ObjectLoader.js, line 77 Type: number # blockingMask View Source loaders/ObjectLoader.js, line 152 Type: boolean # blocksProjectile Blocks projectiles such as arrows and spells View Source loaders/ObjectLoader.js, line 53 Type: number # category View Source loaders/ObjectLoader.js, line 122 Type: Array # configChangeDest View Source loaders/ObjectLoader.js, line 179 Type: number # contouredGround View Source loaders/ObjectLoader.js, line 62 Type: Byte # contrast Number from 0 to 255. Overrides Object model's contrast View Source loaders/ObjectLoader.js, line 92 Type: number # decorDisplacement View Source loaders/ObjectLoader.js, line 80 Type: number # hollow View Source loaders/ObjectLoader.js, line 167 Type: number # id The ID of this Object View Source loaders/ObjectLoader.js, line 11 Type: number # interactType Interact Type. Loader only ever sets it to 0 or 1. Defaults value is 2 View Source loaders/ObjectLoader.js, line 47 Type: number # mapAreaId View Source loaders/ObjectLoader.js, line 197 Type: number # mapSceneID View Source loaders/ObjectLoader.js, line 149 Type: boolean # mergeNormals Merge normals with objects nearby View Source loaders/ObjectLoader.js, line 68 Type: number # modelSizeHeight Model size height View Source loaders/ObjectLoader.js, line 140 Type: number # modelSizeX Model size X View Source loaders/ObjectLoader.js, line 134 Type: number # modelSizeY Model size Y View Source loaders/ObjectLoader.js, line 146 Type: string # name Name of the Object View Source loaders/ObjectLoader.js, line 29 Type: Array # objectModels The models that compose the NPC View Source loaders/ObjectLoader.js, line 23 Type: Array # objectTypes Object types View Source loaders/ObjectLoader.js, line 17 Type: boolean # obstructsGround View Source loaders/ObjectLoader.js, line 164 Type: number # offsetHeight View Source loaders/ObjectLoader.js, line 158 Type: number # offsetX View Source loaders/ObjectLoader.js, line 155 Type: number # offsetY View Source loaders/ObjectLoader.js, line 161 Type: Object # params View Source loaders/ObjectLoader.js, line 203 Type: boolean # randomizeAnimStart View Source loaders/ObjectLoader.js, line 200 Type: Array # recolorToFind Color values to find to be replaced for this Object View Source loaders/ObjectLoader.js, line 101 Type: Array # recolorToReplace What the color values will be replaced with View Source loaders/ObjectLoader.js, line 107 Type: Array # retextureToFind Textures to find to be replaced for this Object View Source loaders/ObjectLoader.js, line 113 Type: boolean # rotated View Source loaders/ObjectLoader.js, line 125 Type: boolean # shadow View Source loaders/ObjectLoader.js, line 128 Type: number # sizeX Tile size X View Source loaders/ObjectLoader.js, line 35 Type: number # sizeY Tile size Y View Source loaders/ObjectLoader.js, line 41 Type: number # supportsItems View Source loaders/ObjectLoader.js, line 170 Type: Array # textureToReplace What the texture will be replaced with View Source loaders/ObjectLoader.js, line 119 Type: number # varbitID View Source loaders/ObjectLoader.js, line 173 Type: number # varpID View Source loaders/ObjectLoader.js, line 176 Type: number # wallOrDoor I think this allows other objects to be placed on the same tile View Source loaders/ObjectLoader.js, line 59
View Source loaders/OverlayLoader.js, line 1 Members Type: boolean # aBool2111 View Source loaders/ObjectLoader.js, line 71 Type: Array # actions View Source loaders/ObjectLoader.js, line 95 Type: Byte # ambient Number from 0 to 255. Overrides Object model's ambient lighting View Source loaders/ObjectLoader.js, line 86 Type: number # ambientSoundChangeTicksMax View Source loaders/ObjectLoader.js, line 191 Type: number # ambientSoundChangeTicksMin View Source loaders/ObjectLoader.js, line 188 Type: number # ambientSoundDistance View Source loaders/ObjectLoader.js, line 185 Type: number # ambientSoundId View Source loaders/ObjectLoader.js, line 182 Type: Array.<number> # ambientSoundIds View Source loaders/ObjectLoader.js, line 194 Type: number # animationID Default animation View Source loaders/ObjectLoader.js, line 77 Type: number # blockingMask View Source loaders/ObjectLoader.js, line 152 Type: boolean # blocksProjectile Blocks projectiles such as arrows and spells View Source loaders/ObjectLoader.js, line 53 Type: number # category View Source loaders/ObjectLoader.js, line 122 Type: Array # configChangeDest View Source loaders/ObjectLoader.js, line 179 Type: number # contouredGround View Source loaders/ObjectLoader.js, line 62 Type: Byte # contrast Number from 0 to 255. Overrides Object model's contrast View Source loaders/ObjectLoader.js, line 92 Type: number # decorDisplacement View Source loaders/ObjectLoader.js, line 80 Type: number # hollow View Source loaders/ObjectLoader.js, line 167 Type: number # id The ID of this Object View Source loaders/ObjectLoader.js, line 11 Type: number # interactType Interact Type. Loader only ever sets it to 0 or 1. Defaults value is 2 View Source loaders/ObjectLoader.js, line 47 Type: number # mapAreaId View Source loaders/ObjectLoader.js, line 197 Type: number # mapSceneID View Source loaders/ObjectLoader.js, line 149 Type: boolean # mergeNormals Merge normals with objects nearby View Source loaders/ObjectLoader.js, line 68 Type: number # modelSizeHeight Model size height View Source loaders/ObjectLoader.js, line 140 Type: number # modelSizeX Model size X View Source loaders/ObjectLoader.js, line 134 Type: number # modelSizeY Model size Y View Source loaders/ObjectLoader.js, line 146 Type: string # name Name of the Object View Source loaders/ObjectLoader.js, line 29 Type: Array # objectModels The models that compose the NPC View Source loaders/ObjectLoader.js, line 23 Type: Array # objectTypes Object types View Source loaders/ObjectLoader.js, line 17 Type: boolean # obstructsGround View Source loaders/ObjectLoader.js, line 164 Type: number # offsetHeight View Source loaders/ObjectLoader.js, line 158 Type: number # offsetX View Source loaders/ObjectLoader.js, line 155 Type: number # offsetY View Source loaders/ObjectLoader.js, line 161 Type: Object # params View Source loaders/ObjectLoader.js, line 203 Type: boolean # randomizeAnimStart View Source loaders/ObjectLoader.js, line 200 Type: Array # recolorToFind Color values to find to be replaced for this Object View Source loaders/ObjectLoader.js, line 101 Type: Array # recolorToReplace What the color values will be replaced with View Source loaders/ObjectLoader.js, line 107 Type: Array # retextureToFind Textures to find to be replaced for this Object View Source loaders/ObjectLoader.js, line 113 Type: boolean # rotated View Source loaders/ObjectLoader.js, line 125 Type: boolean # shadow View Source loaders/ObjectLoader.js, line 128 Type: number # sizeX Tile size X View Source loaders/ObjectLoader.js, line 35 Type: number # sizeY Tile size Y View Source loaders/ObjectLoader.js, line 41 Type: number # supportsItems View Source loaders/ObjectLoader.js, line 170 Type: Array # textureToReplace What the texture will be replaced with View Source loaders/ObjectLoader.js, line 119 Type: number # varbitID View Source loaders/ObjectLoader.js, line 173 Type: number # varpID View Source loaders/ObjectLoader.js, line 176 Type: number # wallOrDoor I think this allows other objects to be placed on the same tile View Source loaders/ObjectLoader.js, line 59