Members
number
# animationDirection
Direction that the texture UVs will move
Example
let angle = duration * (Math.PI / 2);
let vec = [Math.cos(angle) * animationSpeed, Math.sin(angle) * animationSpeed];
Class
number
let angle = duration * (Math.PI / 2);
let vec = [Math.cos(angle) * animationSpeed, Math.sin(angle) * animationSpeed];