View Source loaders/SequenceLoader.js, line 1 Members Type: number # animMayaEnd View Source loaders/SequenceLoader.js, line 74 Type: Object # animMayaFrameSounds View Source loaders/SequenceLoader.js, line 68 Type: number # animMayaID If this ID is set then it uses Animaya animations. This ID works the same as a frameID View Source loaders/SequenceLoader.js, line 65 Type: Array.<boolean> # animMayaMasks View Source loaders/SequenceLoader.js, line 77 Type: number # animMayaStart View Source loaders/SequenceLoader.js, line 71 Type: Array # chatFrameIds View Source loaders/SequenceLoader.js, line 56 Type: number # forcedPriority View Source loaders/SequenceLoader.js, line 35 Type: Array.<number> # frameIDs These IDs are used to find the corresponding Skeleton and Frame information View Source loaders/SequenceLoader.js, line 23 Type: Array.<number> # frameLengths How long each frame will take View Source loaders/SequenceLoader.js, line 17 Type: Array # frameSounds View Source loaders/SequenceLoader.js, line 59 Type: number # frameStep View Source loaders/SequenceLoader.js, line 26 Type: number # id The ID of this Animation View Source loaders/SequenceLoader.js, line 12 Type: Array # interleaveLeave View Source loaders/SequenceLoader.js, line 29 Type: number # leftHandItem View Source loaders/SequenceLoader.js, line 38 Type: number # maxLoops View Source loaders/SequenceLoader.js, line 44 Type: number # precedenceAnimating View Source loaders/SequenceLoader.js, line 47 Type: number # priority View Source loaders/SequenceLoader.js, line 50 Type: number # replyMode View Source loaders/SequenceLoader.js, line 53 Type: number # rightHandItem View Source loaders/SequenceLoader.js, line 41 Type: boolean # stretches View Source loaders/SequenceLoader.js, line 32